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DepthHistoryItem

interface DepthHistoryItem {
    assetDepth: string;
    assetPrice: string;
    assetPriceUSD: string;
    endTime: string;
    liquidityUnits: string;
    luvi: string;
    membersCount: string;
    runeDepth: string;
    startTime: string;
    synthSupply: string;
    synthUnits: string;
    units: string;
}

Properties

assetDepth: string

Int64(e8), the amount of Asset in the pool at the end of the interval

Memberof

DepthHistoryItem

assetPrice: string

Float, price of asset in rune. I.e. rune amount / asset amount

Memberof

DepthHistoryItem

assetPriceUSD: string

Float, the price of asset in USD (based on the deepest USD pool).

Memberof

DepthHistoryItem

endTime: string

Int64, The end time of bucket in unix timestamp

Memberof

DepthHistoryItem

liquidityUnits: string

Int64, Liquidity Units in the pool at the end of the interval

Memberof

DepthHistoryItem

luvi: string

Float, The liquidity unit value index. Sqrt(assetDepth * runeDepth)/liquidity units

Memberof

DepthHistoryItem

membersCount: string

Int64, Number of liquidity members in the pool at the end of the interval

Memberof

DepthHistoryItem

runeDepth: string

Int64(e8), the amount of Rune in the pool at the end of the interval

Memberof

DepthHistoryItem

startTime: string

Int64, The beginning time of bucket in unix timestamp

Memberof

DepthHistoryItem

synthSupply: string

Int64, Synth supply in the pool at the end of the interval

Memberof

DepthHistoryItem

synthUnits: string

Int64, Synth Units in the pool at the end of the interval

Memberof

DepthHistoryItem

units: string

Int64, Total Units (synthUnits + liquidityUnits) in the pool at the end of the interval

Memberof

DepthHistoryItem

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